First R.U.S.E. making-of video is shiny screenshot

I’m not super-confident that Ubisoft’s upcoming real-time strategy title R.U.S.E. is going to be as different or revolutionary as they state it is. Yes, the idea of creating fake information and incorporating spying into an RTS sounds very cool, but from what I’ve seen, I’m still not sold on it being that game-changing, even with touch screen support. The above video, which is more flash than substance, does nothing to lessen my concerns.

While it’s nice to see Ubisoft put so much effort into their “behind-the-scenes” things, they might want to put some actual gameplay and explanation into the next one. Hopefully this trailer is just a swift overview and the following ones will dive more deeply into exactly why R.U.S.E. is going to be so special. I’m as easily swayed by pretty photos and Minority Report-style visual effects as the next guy, but I’ve got to have a bit more meat to chew on than this.

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Yeah, so Muscle March swim trunks showed up in the mail screenshot

I’ve never played Namco Bandai’s WiiWare title Muscle March, so I don’t know if it’s a good game or not. But here’s the game’s “story,” according to the publisher:

“The all mighty protein powder has been stolen so it’s up to Tony and his mustlce-bound crew to catch the thieves… as each thief attempts their escape, they’ll smash through walls while making a variety of poses. You must match these poses to fit through the holes and catch up to the thieves. The protein powder will be yours again.”

Well, okay, I’ll purchase that. Sure, why not? To promote the game, Namco Bandai sent over a mock protein powder canister with a Muscle March Wii-skin and branded swim trunks in it. What am I going to do with this stuff? Nothing. But I want to give it away.

(Warning: What I’m about to write is the worst idea I’ve ever come up with.) Here’s how this will work: I’ll send the shorts and the skin to the first person to a) take a picture of themselves in tighty-whities and post it in the comments, and b) agree to take a picture of themselves in the Muscle March shorts so we can post it on Destructoid. Contest is open to both males and females over the age of 17.

Okay, go.


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Dante's Inferno screenshot

Strip away marketing and PR controversy, and forget for a moment that Dante’s Inferno is a videogame interpretation of a literary classic (albeit loosely).

Sure, Visceral Games — the talented team behind the critically acclaimed Dead Space — has taken a bit of flak for its attempts to turn Dante Alighieri’s The Divine Comedy into what could most easily be described as a “big-budget third-person action videogame.”

But I think some people had forgotten that Visceral knows how to make fun, technically impressive games; Dante’s Inferno is no exception. Despite what could be think about some “me too” gameplay, Visceral delivers one of the most surprisingly solid games I’ve played in quite some time.

Dante’s Inferno [PlayStation 3 (reviewed), Xbox 360 (reviewed)]
Developer: Visceral Games
Publisher: Electronic Arts
To be released: February 9, 2010
MSRP: $59.99

First, let’s deal with that elephant in the room — Dante’s Inferno borrows heavily from from predecessors like God of War, and similar games in the genre. There’s simply no getting around it, and even bothering to try is foolish. But if you’re going to wear your influences on your sleeve, you need to show and prove yourself… do it well, or do it better. In that respect, Dante’s Inferno impresses, with solid third-person action that certainly feels familiar, yet throws in enough of its own tricks to make the action feel fresh and fun from begin to finish.

You’ll use standard “light” and “heavy” attacks to wield Dante’s scythe, a huge blade yanked from the bony hands of Death himself. The size of this weapon is evident in the gameplay — it feels substantial with each blow you land, the weight of the weapon felt in each sweeping swing and combo. The combat is solid, unyielding, and deliberate. Compared to a recent title like Bayonetta, where the combat is fast and frantic (almost to the point of confusion), there’s never a feeling of losing control when Dante’s in combat.

Dante also wields a Holy Cross, a ranged attack that can be used alongside his scythe. While the Cross can be used on its own to stave off enemies or clip the wings of flying enemies, it truly shines when used alongside Dante’s scythe. Toss an enemy into the air and blast them with the light of the Holy Cross to keep them there. Or hop into the air and continue punishing them with your scythe before slamming them into the ground with the Holy Cross. Groundbreaking combat gameplay? Not really. But when it feels this tight, and this responsive, the “this is just like another great game” argument doesn’t hold much water.

It’s a great thing the combat feels so good, because you’ll be doing a lot of it. Yes, there’s minor platforming. Sure, there are some puzzles Dante will have to work through as he makes his way down and through the circles of hell. But the focus here’s most definitely on combat — it’s obvious that Visceral made this an early priority, and it shows. To keep things fresh, the game throws in upgrades via a skill tree, split into two paths — Holy and Unholy. Progression is based on gameplay choices the player makes — punish enemies and unlock upgrades in the unholy path; absolve them to continue on a holy path. Relics can also be equipped to augment Dante’s abilities even further, which keeps the skill set feeling fresh up until the game’s end.

Visually, Dante’s Inferno is stunning, both from a technical and artistic standpoint. Visceral’s vision of hell — based on Alighieri’s text as well as a broad range of artists’ interpretations (including its own) — is as impressive as it is morbid and twisted. As you move your way through the circles — from Limbo to Treachery — the distinctions are clear, in both enemy design as well as the environments, many of which feel alive: contorted bodies and moving are part of the terrain, and you can hear their screams and howls echoing in the air. When you think it can’t get more f*cked up (the souls of aborted babies attack with you their razor blade arms), it does. As you dive deeper into hell, you’re in for a real treat, as the level design becomes more jaw-droppingly morbid and perverse as you plunge towards the final Circle of Hell.

If it sounds like I’m giving Dante’s Inferno a tongue bath, it’s because…well… I am. As a fan of third-person action, I knew I’d enjoy the game, but was caught off-guard at the game’s overall quality and polish. Still, it’s not without its issues, yet it should be noted upfront that they don’t really dampen the overall experience when all is stated and done.

The trip through hell, for some, could be considered on the short side. During my first playthrough, I blew through the game in a little under eight hours. It also should be mentioned that the game’s play time is extended by an arbitrary set of arena-like challenges tossed at you towards the game’s conclusion. It did feel a bit odd that all of a sudden I was being tasked with killing X number of enemies in Y seconds, which seemed more like it should have been a separate game mode than shoehorned into the game’s narrative. (Of note, it sort of will be — the game’s disc reveals a cooperative multiplayer challenge room design mode, “The Trials of St. Lucia,” which will be made available as DLC in April.)

Who knows whether or not Visceral was truly sincere in wanting to, in some way, introduce gamers to Alighieri’s classic work? It’s clear it’s done its homework, even channeling more obscure trivia and facts from the real-life Dante Alighieri to flesh out some of the game’s narrative and characters. And it certainly does a commendable job of structuring a dramatic, more briskly-paced action-style narrative from the bones of the original piece, told through some of the most astounding pre-rendered cinematics seen in gaming.

When it comes down to it, you’re going to get the ideal Dante’s Inferno experience when you let go. Let go of the comparisons. Let go of your contempt for what it might or might not do for and to the source material. Just let go and have fun.

You’re not going to find a wholly original gameplay experience with Dante’s Inferno, but that doesn’t mean it’s not a hell of an pleasing package — it’s one that fans of action shouldn’t miss.

Score: 9.0 — Superb (9s are a hallmark of excellence. There might be flaws, but they’re negligible and won’t cause big damage to what’s a supreme title.)



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Wah wah wah Sonic the Hedgehog 4! screenshot

So, Sonic the Hedgehog 4 was announced at midnight. After much teasing, it was revealed that Project Needlemouse would become the official sequel to Sonic 3, continuing where the 16-bit game left off to provide us with an honest-to-goodness 2D platformer. No more silly furry comrades, no more bad music, and no more Z-grade JRPG narratives.

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Megadeth's entire 'Rust in Peace' album screenshot

The blood, sweat, and tears of Harmonix’s Rock Band ‘Zine has hit people’s email inboxes, and has revealed next week’s downloadable content — Megadeth’s Rust in Peace.

The entire track listing for the 1990 classic metal record is as follows

  1. “Holy Wars… The Punishment Due”
  2. “Hangar 18″
  3. “Take No Prisoners”
  4. “Five Magics”
  5. “Poison Was the Cure”
  6. “Lucretia”
  7. “Tornado of Souls”
  8. “Dawn Patrol”
  9. “Rust in Peace… Polaris”

No word on pricing, but it’s a safe bet to say it won’t be priced any higher (or any lower) than previous DLC selections. And for the record, Megadeth’s guitar/vocalist Dave Mustaine has always reminded me of a lion.

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Get the Heavy Rain demo now because you're a cheater screenshot

Want to play the Heavy Rain demo now? Complete the mystery of Sony’s Heavy Rain ARG and win a code to download it this day. Or, alternately, skip the headaches, and get the answers here and right now.

The four pieces of evidence (which you’ll enter over at Precinct 52) are:

  • Short cigarette (117b)
  • Origami bird
  • Coffee shop C (which reads “diner”)
  • 117h (”tyre tracks”)

Once the code is redeemed, you’ll have access to download the game’s demo, which features two playable sequences — one with detective Nordan Jayden, the other with private investigator Scott Shelby.

If you don’t feel like going through the hassle, the demo hits PlayStation Network next week. The full game hits stores on February 24, and you’ll be able to read our full review on February 10. Those are a lot of dates. Keep up.

Want The Heavy Rain Demo Right Now? Here’s How… [Kotaku]

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Bayonetta breaks one million sales screenshot

Ladies and gentlemen, the incomprehensible has happened — Platinum Games has released a … a … a popular game!

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The Who 'Super Bowl S-mashup' hits Rock Band this Sunday screenshot

The upcoming The Who DLC for Rock Band we reported on not long ago has been revealed, and it’s probably not what you were anticipating.

During the Super Bowl Halftime Show this Sunday, The Who is scheduled to perform a mash-up of its songs. That very day, a previously recorded version of the performance will be made available for download in Rock Band. How’s that for a fast turnaround?

The track is coming for the Xbox 360, PlayStation 3, and Wii for 160 MS Points, $1.99, and 200 Wii Points respectively.

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Hudson's Wii game Calling goes so gold it's scary screenshot

Hudson has announced that its upcoming survival horror Wii-exclusive, Calling, has gone gold. That means that the game’s scheduled ship date March 9 is locked, and you’ll want to sock away $39.99 to pick it up.

Our own Jim Sterling had an early look at the game recently, and although he didn’t let on, it scared the piss out of him. Like, straight up scared him until he wet his pants. Dealing with a crying, frightened Jim Sterling is not in my job description, but someone had to calm him down so he could get his preview finished. (Yes, I held him close.)

Check out these new screens, which show of the game’s revolutionary “nose rubbing” game mechanic.

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A closer look at Dante's Inferno pre-order NECA figure screenshot

Electronic Arts sent over a fancy tiny Dante figure (seen above, absolving my cat of her sins) today, the same one you’d receive for pre-ordering Dante’s Inferno at shops like GameStop.

There’s a reason I don’t work for our sister toy site, Tomopop, and it’s because I don’t know much about action figures other than “cool” and “not so cool.” From what I have the ability to tell, this NECA-produced figure falls into the “cool” category, especially for a pre-order item. The thing is pretty detailed, and comes complete with a scythe and cross which can be put in either Dante’s hands or weapon holders. It also has 14 “points of articulation,” and I’m only writing that because I think that’s what someone who actually knows something about action figures might say.

It should be noted to those wearing tinfoil hats that this figure arrived after my review was written. And to those who think that a free action figure (or free anything for that matter) might influence my score — which is admittedly in the high end of review scores on Metacritic — you need to get out of the home more often.

Dante’s Inferno is out in Europe today, and hits US shelves next week.


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