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It’s not every day that the ninja from the Ask a Ninja podcast shows up on your Xbox 360. Imagine our very pleasant surprise then, when he popped up on Xbox Live Marketplace a few days ago promoting Ninja Gaiden II (which he calls a “flippin’ awesome game”). Find the second XBLM exclusive episode in the links below along with a truckload of Microsoft Spring Showcase coverage.

Community Stuff:

Spring Showcase 08 (and Ask a Ninja):

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During a dinner on Monday night with Microsoft’s Shane Kim and Kudo Tsunoda, we got the chance to quiz the former about Microsoft Game Studios’ rationale for abandoning Marvel Universe Online MMO. After years in development, the console-bound MMO died a slow and painful (-ly vague) death. The culprit: Kim tells us, “We don’t have a heritage in MMOs.”

Of course, previous experience isn’t a necessary ingredient in success (fun fact: World of Warcraft is Blizzard’s first MMO!) and after rattling off the forces Microsoft could marshal in its pursuit of bringing an MMO to the Xbox - financial resources, first-party console support, a robust online component, a proven developer, a stellar license - Kim agreed. “All those reasons are why we started the project.” But MUO still failed to make it to market, recalling Microsoft’s many previous attempts to successfully deliver and sustain an MMO: Asheron’s Call 2, Mythica, the console-targeted True Fantasy Online, and Vanguard (read more here). At what point will the company give up, consider its lesson learned? “I would never say we’re done,” Kim said confidently.

So why does Kim think a company with Microsoft’s significant resources continues to fail to bring an MMO to market? “It’s a hits-driven business … it’s all about quality, all about hits.” But he’s not ready to give up yet. He says Microsoft has “learned the lesson” that it takes a lot of people to create and serve an MMO (good lesson!) and that he’s reminded of how little success its had in the MMO space. In other words: MMO-icrosoft hopefuls shouldn’t fret. The corporate behemoth will undoubtedly try again. How many lessons could there possible be left to learn?

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In an interview with Eurogamer, Microsoft Game Studios VP Shane Kim says he’s “happy” the company never got into the handheld market, explaining the division has plenty on its plate with the Xbox 360 and Xbox Live. He goes pretty deep into the issue, almost shutting down the idea of the Xboy entirely by expressing Microsoft is happy to let Sony and Nintendo fight it out.

Kim believes mobile is more important for MS and Windows Mobile is a really “compelling opportunity” for the company. He explains that it’s a way for the company to get into the arena without having to worry about creating more hardware. Microsoft has certainly learned that making good hardware isn’t easy and can be hazardous.

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Things that won’t surprise you

April proved to be yet another lucrative month for the ol’ gaming biz, with total industry sales reaching $1.23 billion, reports GameDaily. Software sales in particular grew to $654.7 million, an increase of 68% carried on the fine leather seats of Grand Theft Auto IV’s recently stolen convertible. Rockstar’s urban riffraff romp sold 2.85 million copies — that’s 1.85 million on Xbox 360 and 1 million on PS3 — while Nintendo’s Wii took the top spot in hardware sales. Mario Kart Wii, however, had to settle for second place.

Things that will surprise you

It was a photo finish for the Xbox 360 and PlayStation 3, but the photographers had likely packed up and left for the day by the time the steeds reached the finish line. Selling 188K and 187.1K units respectively, the Xbox 360 and PlayStation 3 were thoroughly bested by the systems that didn’t have GTA IV. We’d feel a bit silly if we were them.

- Wii: 714.2K 6.8K (0.94%)
- DS: 414.8K 283.2K (40.6%)
- PSP: 192.7K 104.3K (35.1%)
- Xbox 360: 188K 74K (28.2%)
- PS3: 187.1K 69.9K (27.2%)
- PS2: 124.4K 91.6K (42.4%)

You’ll find the top ten in software sales after the break.

Continue reading April NPD: GTA IV, Mario Kart Wii race to the top

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When asked why neither Halo Wars nor Alan Wake were at the Xbox Spring Showcase, Microsoft Game Studios general manager, Shane Kim, told us the games weren’t suited for the event (he wasn’t offering specifics). When pressed to confirm if either would make a 2008 release (like every other game on display at the event), Kim insisted that neither have had release dates announced.

Oh? Don Mattrick - Senior Vice President, Interactive Entertainment Business, Entertainment and Devices Division (ie: the big boss) - sent out an internal memo back in January that seemed to indicate both titles would find loving homes in 2008. We’re going to take it as a sign that the company simply wanted to focus attention on Rare’s two new titles as opposed to discussing any potential delays to other would-be 2008 releases. We hope …

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Second only to falling on his rear in front of colossal beasts, Hellboy is best when he’s digging his demonic fist into smaller creatures. Check out these new Hellboy: Science of Evil screens for more punching goodness. Hellboy is coming June 24 on PlayStation 3, PSP and Xbox 360.
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Continue reading New monster-fied screens, videos from Hellboy: Science of Evil

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Been wondering what Namco’s classic Sega Dreamcast fighter (and, as many would say, system seller) is going to look like when it hits Xbox Live Arcade this summer? So have we! Fortunately, before we had to storm down to Namco Bandai HQ, faux plastic swords in hand, they hit us up with these shiny first screens highlighting what to expect. We’ve laid down our arms, but our anticipation level has certainly picked up.

The screens show a port that looks decidedly crisper than the original, although featuring the same poly-count for the models and backgrounds. And what’s with that “Insert Coin” stuff? Shouldn’t it be “Insert Microsoft Points?” More on this odds-on, must-download (sure to take up a good chunk of your HDD or memory unit) as it breaks.
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Wait … where are the floats, the cheerleaders, the awkward slow-dancing? Oh, its not that kind of homecoming. No, it’s a Silent Hill homecoming, which means it’s really foggy, those “cheerleaders” are grotesque creatures, and the dance move of choice is called “running for your life.”

Konami finally rolled out a playable build of the series’ fifth installment at its press event last night, and we were on hand to, well … get our hands on it. We’re writing up our impressions, along with Double Helix design lead Jason Allen’s musings on bringing the series to a new generation. For now, get tickled by the first screens (on your console of choice) — and several new videos embedded after the break!
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Continue reading Silent Hill: Homecoming creeps out of hiding

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When Guitar Hero first hit PS2, we thought: “Wow, this is like Konami’s GuitarFreaks … and that’s been around since the original PlayStation. Why don’t they release it here?” Well, our question was answered at yesterday’s Konami Gamer’s Night 2008 with the unveiling of Rock Revolution. Taking the “Revolution” suffix naming scheme of its other music genre (bemani) cousins, the game, from SingStar developer Zoë Mode, is set for a fall release on PS3, Xbox 360, Wii, and Nintendo DS. We have the first screens of the HD offerings, along with some salient details:

The PS3 and Xbox 360 versions will feature:

  • 40 songs on the disc, with DLC tracks planned
  • Record your own songs in a “Jam Session” (8 separate tracks)
  • Online co-op, versus, and battle of the bands modes
  • Crazy big drum set with six pads, plus pedal

The Wii version adds the ability to play “air guitar” using the Wiimote and nunchuck; and the DS version includes a “Vocalist” mode using the built-in microphone. Check back for our hands-on impressions of Rock Revolution for Xbox 360 — and be sure to peep the debut trailer after the break!
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Continue reading Konami jumps on the ‘band’ wagon with Rock Revolution

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We’ve received a handful of anonymous tips indicating that Electronic Arts is conducting surveys (surprise!) for Rock Band 2. From what we’ve seen, the survey is being conducted by Listen Research for EA. The survey breaks down as follows:

  • The sequel will be full featured and will represent a jump similar to that from Guitar Hero I to GHII, or GHII to GHIII.
  • Separate questions ask the likelihood of purchasing Rock Band 2 Special Edition (i.e. the full instrument package) for $199, $169 and $149, respectively. All current Rock Band consoles (PS3, PS2, Xbox 360 and Wii) are mentioned.
  • There are questions concerning Rock Band Track Pack: Volume 1 and how many expansion packs you are expecting to purchase in the next six months.
  • The survey asks likelihood of purchasing Rock Band over a multi-instrument version of Guitar Hero.

EA reportedly provided details on the new features for Rock Band 2 in some of the surveys, but we haven’t been able to confirm this. New additions to World Tour mode are said to include online play, the recording of music videos and hiring of staff members. Other new features include Battle of the Bands, competing against other bands in daily and weekly battles, setting challenges to progress through your band’s discography in increasingly harder setlists, as well as a drum trainer mode.

We’ve requested comment from MTV, Electronic Arts and Harmonix.

[Thanks to Andre and everyone else who sent this in!]

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