Posted by: in Wii News
After having it bluntly confirmed that GoldenEye 007 would indeed have no DLC whatsoever, I struggled with whether or not to top this story off with our intrepid hero, Captain Obvious. On the one hand games on the Wii just don’t get DLC, but on the other it isn’t impossible for them to get it and that means there’s always that chance. Thus putting Captain Obvious up there’s basically saying that a Wii game not having DLC is a foregone conclusion, which is saddening.
However, since this story basically backs up that conclusion we have Captain Obvious above and the short response I got from Julian Widdows, Executive Producer at Activison Blizzard UK, when I asked him what the chances were, if any, of GoldenEye 007 getting DLC right here: “None. Sorry.”
Sad to hear it, but considering the fact that I played the original (and still do on occasion) over and over with the exact same levels and no idea what DLC meant (Double Large Cranberry?) I think I’m going to be just fine without it this time around too.
Anyone surprised by this?
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Posted by: in Wii News
Because it heard how much you love them, Activision has announced a slew of retailer-specific pre-orders for its upcoming GoldenEye 007 game for the Wii.
GameStop customers will get a code to unlock “Invisibility Mode” for split-screen multiplayer, which sounds like a huge pain in the ass. Each player becomes invisible for a set amount of time, allowing jerks to sneak up on one another. Head into Ideal Buy for your pre-order and get a “Tag Mode” for splitscreen multiplayer. It’s “the classic playground game” with “a twist” — tagged players can’t kill another player without first tagging someone else.
Activision says the above codes are “exclusive” to each retailer until the end of the year, at which point… I don’t know what happens. Maybe they lift an embargo on the entire World wide web and folks on GameFAQ and other message boards can finally tell us the codes.
Finally, if you’re looking for something more tangible, Walmart customers get an Oddjob “Cheater” t-shirt, which is actually kind of awesome. I wonder what kinds of sizes they have available?

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Posted by: in Xbox360
Gaijin Games (of Bit.Trip fame) announced during GDC that it is was bringing Different Cloth’s award-winning inside music game, Lilt Line, to WiiWare. The first video of the port in action is out — which looks and sounds just like the iPhone original (i.e, great.) Now all we need is a date!
Continue reading Look and listen: Lilt Line for WiiWare in motion
Look and listen: Lilt Line for WiiWare in motion originally appeared on Joystiq on Fri, 03 Sep 2010 02:00:00 EST. Please see our terms for use of feeds.
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Posted by: in PS3 News
As if people heading to PAX Prime didn’t have enough to be excited about, Sony and the crew at Sucker Punch have a little something for the crowds in attendance: a playable demo of inFAMOUS 2. Seven kiosks will be set-up at the inFAMOUS 2 booth, #122 on the show floor, with demos featuring Cole’s new weapon, the “Amp,” and a new power called Ionic Vortex. Plus, they’ll be giving out inFAMOUS 2 t-shirts to demo players until they run out. Sounds positively electric! (Sorry, couldn’t resist.)
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Posted by: in PS3 News
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Posted by: in PS3 News
When I posted about Tokyo Jungle yesterday, I noted that the game promised something called “hunting action.” Many of you took this to mean that Tokyo Jungle was yet another contender for Monster Hunter’s dominance of the monster-hunting game space, except this time involving real-life endangered species.
However, now that our available information level has upgraded from “blurry Famitsu scans” to “low-res Famitsu screens”, you might be happy (or disappointed) to know that Tokyo Jungle is no Monster Hunter clone. Instead, it looks like a weird sort of side-scrolling action-adventure, where you play as an animal roaming the apparently depopulated city of Tokyo in the year 20XX. Yes, friends, they still use “20XX” as a year designation.
The game’s “story mode” takes you through a campaign focusing on the trials and tribulations of several newly liberated animals, including a racehorse looking for competition and a pomeranian looking for snacks. “Survival mode” has you, well, survive as any of over 80 selectable animals, including lions, tigers, crocodiles, beagles, and what is clearly a reference to Japan’s genius chimpanzee, Pan-kun.
Now, if you’re wondering how, exactly, those crazy people at Sony thought of something like this, know that Tokyo Jungle comes from the PlayStation C.A.M.P. (for “Creator Audition Mashup Project), a development initiative that spawned such titles as Echochrome, Patchwork Heroes, and the My Lord/Badman series.
So yeah, weird. And totally desirable! Are you in? Will you be the controller animal?!










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Posted by: in PS3 News
It’s been a while since we’ve heard anything on the Devil Might Cry front, and while Capcom isn’t ready to announce anything just yet, Keiji Inafune is willing to drop a few hints.
In an interview with 3D Jeugos, Inafune admits that the series doesn’t do particularly well in Western markets. With that in mind, it’s likely that the games will be given a “Western touch” to make them more attractive to American and European players.
While it’s not a confirmation that the game is in development, it’s an interesting comment based on what we’ve previously heard. Rumors have been floating around for some time that Cambridge, England-based Ninja Theory has been working with Capcom on the upcoming sequel. The developer, who had worked on the PlayStation 3-exclusive Heavenly Sword, will ship Enslaved later this year.
Dead Rising, Mega Man, DMC, Onimusha…
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Posted by: in PS3 News
After reading ou
r Battle vs. Chess preview, I know what you were thinking: “Who the hell is Tara Long?” and when can I get my hands on this fine original piece of software?
The answer to your first question is… I don’t know either. But she’ll be at PAX, from what I’m told, so find her and ask her. To answer the second question, September 28 is when Battle vs. Chess will be out for PlayStation 3, Xbox 360, and PC.
Publisher SouthPeak announced the date in a press release this week, which sounds enjoy it was written more for investors than press. Actual text from the release: “Classic Strategy Game Expected to Propel Sales and Achieve Profitable Margins.” What I would have written: “Old Stupid Chess Now Features Demons, Knights, and Boobs.” Not sure what they were thinking with that “profitable margins” thing.
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Filed under: Podcasts
We’ve just touched down in Seattle for PAX Prime, but we’ve already made a brief stop in Redmond to check out a few hours of Fable 3 and get hands-on with the new Xbox 360 controller.
Chris and Justin found a few minutes as they waited for a pizza to talk about what they’ve seen so far. So come, pull a chair, grab a beer and enjoy the calm before the storm with us.
Get the podcast:
[iTunes] Subscribe to the Joystiq Podcast in iTunes
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[MP3] Download the MP3 directly
Hosts: Justin McElroy (@justinmcelroy) and Chris Grant (@chrisgrant)
Music: “Gravity (Don’t Let Me Go)” by Jon Black, “Red Eye” by Ben Kweller
For fans: Joystiq Podcast Facebook group
New to the show?: Listen to Episode Zero
The Do It Line!: 1-(877)-JOYSTIQ
See all of this week’s links after the jump.
Joystiq Podcast PAX Prime 2010 #1 originally appeared on Joystiq on Thu, 02 Sep 2010 23:16:00 EST. Please see our terms for use of feeds.
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Posted by: in Wii News
Bad news for Wii owners and first-person shooter fans — High Voltage’s sequel Conduit 2 has been pushed out of this year and in to 2011. The game will now see release in the first quarter of next year.
The good news is that you’ll now be able to play the game using a Classic Controller or a Classic Controller Pro; fans of dual analog shooters should be happy to hear about their inclusion as a control option. The original Conduit had High Voltage doing a pretty great job of re-defining how you use just a Wii Remote and Nunchuk to play a first-person shooter, but it wasn’t for everyone. It was previously announced that the sequel would take advantage of the Wii MotionPlus for more accurate controls.
Conduit 2 should be on the floor at PAX this week; we’ll send our ninjas to find out more about the delay, and we’ll see if we can try the game out with the new Classic Controller scheme.
Conduit Hits Delay, Coming in 2011 [Nintendojo]
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