It was inevitable, and the rumors finally were confirmed a few days ago — Okami is indeed coming to the Wii. The beautiful PlayStation 2 title seemed like a perfect fit for Nintendo’s console, with its brush stroke mechanics and its Legend of Zelda Jr. gameplay (which was a good thing).
The Wii version of the title will use motion-controls for physical attacks, as well as using the Wii Remote to paint using lil’ doggie Amaterasu’s "Celestial Brush." Other than the control scheme, there’s no word if any additional content will make its way to the Wii, but that should be perfectly OK for gamers who haven’t had a chance to play the PS2 version.
But the really interesting part of this story is not that Okami is coming to the Wii; we knew that. Capcom has also confirmed that the game is being ported by Ready at Dawn, a team made up of former Naughty Dogg and Blizzard folks. Best known for their PlayStation Portable title, Daxter, the team should be spending their time focusing on the upcoming God of War: Chains of Olympus. But really, how hard could a PS2 to Wii port be?
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