Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, First Person Shooters, Business
Blacksite: Area 51’s creative director Harvey Smith let loose about the title’s “f*cked up” development during the Montreal Inernational Game Summit. Reported by Wired, he says he wasn’t too interested in the project to begin with and the game was “disastrously off rails” a year before finishing. He also says the game went from alpha to final in a “completely reprehensible” fashion. The critics agree.
Smith says his openness about the problems is due to “personal accountability.” It’s pretty obvious that publisher Midway just wanted the game out and maybe get some daft holiday shopper purchases, rather than hold off and do the title justice with a Spring ‘08 release — like many publishers opted for this year. Remember Midway, don’t ruin your name (more) by just pushing cow pies out the door — go ask Atari how that ends.
[Via NextGen]
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