CES 2008: Conflict Denied Ops aims at non-existent ‘casual FPS’ market
Posted by: in Xbox360Filed under: Features, PC, Sony PlayStation 3, Microsoft Xbox 360, First Person Shooters, CES, Casual

Just a few months ago we brought you impressions of an early build of Conflict: Denied Ops. As the newest chapter in the perpetually-lackluster Conflict series, our opinion then was that the game was following in the footsteps of its 4.0 kindred. We were frustrated with the flat look, boring linear gameplay and the use of a needless buzzword - “Puncture-Tech” - to describe destructible environmental elements.
In checking in on the game’s progress in a near-release state today at CES, we found that many of these same concerns are still applicable. Eidos and Pivotal Games have stopped using that meaningless marketing buzzword and thrown in a few twists on the A-to-B gameplay, but Denied Ops is basically the same flawed game we saw in October.
So what’s the solution for a game company that has an overly-linear title on their hands? Apparently, you start calling it a casual game. That’s right: Conflict: Denied Ops is now a “casual first-person shooter.” You know: for all those grandmas who have been itching to break into the ‘killing things’ genre.
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