Nick already got some short hands-on time with upcoming PSN game Echochrome at last year’s TGS, but the English build — which was available to play at Sony’s fancy press room in the swank W Hotel — offered a few new levels to try out. Since I love any and all games that offer something new, I was quick to pick up the sad, lonely PS3 controller on one of Sony’s white leather couches (I told you it was fancy!) and test it out for myself.

As you can see in the above tutorial video, the game offers five ways to solve the game’s Escher-esque puzzles: perspective traveling, perspective landing, perspective existence, perspective absence, and perspective jump. Each technique involves rotating the level around a constantly moving character to “catch” some strange, shadowy creatures called “echoes.”

Despite the game’s obviously minimalist graphical style, Echochrome looks and sounds beautiful. In all honesty, I would take a hundred of games that look like this over one generically rendered FPS or Grand Theft Auto clone. Like Okami before it, this art inspired style is a refreshing change of pace (to say the least).

Hit the jump for another video of the first handful of levels I got to play and some more of my hands-on impressions.

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