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Today’s session was sponsored by the letters O-W-G. Radical took to the podium this afternoon to school us on open world game development, a chance to show us just how much “more” the team who brought us The Incredible Hulk: Ultimate Destruction has packed into Prototype. The equation looked simple enough: more + better = new. That equation is supposedly the key to creating a “next-gen open world.” So does it?

Careful to remind us that this was a pre-alpha build, Radical ditched the PowerPoint slides and fired up the prototype Prototype. Ten minutes later, it was clear that the team had nailed the ‘more’ — but the ‘better’ is not visible in the concoction until after pre-alpha, apparently. We watched as shape-shifting amnesiac Alex Mercer punched through chests and lopped off torsos, stealing his victims’ appearances (and memories — we’re told). He jacked a tank and a couple of military choppers, fought some Gozer minions, and made Altair’s nimble limbering look like amateur hour. (Dude just runs up building walls, all like, “Look, no hands!”)
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Continue reading GDC08: Prototype is all ‘more’ more

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SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/

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