Dark Sector is one of those games I never thought I’d actually play. When it made its debut as a “next-gen” tech demo some five years ago, I was pretty sure it would never see the light of day. As it turns out, I was half right.

Digital Extremes had initially intended for Dark Sector to be set in outer space environments, with a sleek, mechanical protagonist at the player’s control. Later in the production, the decision was eventually made to turn to a darker and grittier feel. The result is something that looks and feels not unlike Epic’s Gears of War, which – one can argue – isn’t the worst thing someone could say about your game.

At last week’s Game Developers Conference, D3 Publisher and Digital Extremes invited us to be among the first to check out some of Dark Sector’s multiplayer modes. The bad news: there are only two of them. Admittedly, multiplayer was not the team’s original focus – I was told the game is 85% single player, with 15% multiplayer they decided to include towards the end of production. Now for the good news: it actually seems like it could be pretty fun in short bursts.

More details (including how much I like it when I can remove limbs in a game) after the jump.


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