With only two games in the bag, Kyoto-based developer Q-Games are already making a name for themselves. While their first game, the PlayStation Network title PixelJunk Racers, only turned a few heads, it’s been PixelJunk Monsters that has truly caught the attention of the gaming community.

Recently, I had a chance to chat with the studios founder, Dylan Cuthbert. I probed him on the genesis of Q-Games and "PixelJunk," the unique creatures of PixelJunk Monsters, what he learned from his time with Nintendo (Cuthbert played a pivotal role in the development of the original Star Fox), and the future of Q-Games and the PixelJunk series. 

Hit the jump for the full interview.

[Editor’s note: This interview was conducted prior to the announcement of PixelJunk 1-3, PixelJunk Eden at this year’s Game Developers Conference. While he mentions the game in passing, he doesn’t go into details on the title.]


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