I’ve had my eye on Spark Unlimited’s Legendary since day one. It was a pretty simple equation, really — a first-person shooter plus werewolves equals a game after my own heart. Since we saw the game last year, the game has lost its (arguably) silly sub-title “The Box,” and is looking more and more polished as the game inches closer to its release in the third quarter of 2008.

Legendary puts you in the pants of master thief Charles Decker, who is tapped by a high-ranking member of a mysterious group called the Black Order to steal what you’ll soon learn is Pandora’s Box. You unwittingly open the box, which releases creatures of myth and legend into the modern world. Gryphons, werewolves, and other abominations begin to tear apart the world, which (as you can imagine) is bad news bears (or wolves).

You’re then wrapped up in a 1,000-year feud between the Black Order and a group called the Council of 98, both of which have very different ideas of how Pandora’s Box should be used to, uh, shape society. As Decker, you’re fortunate enough to have been imbued with a power that in effect makes you the key to Pandora’s Box, and that right there makes you an exceptionally important person. Torn between the two sides, you set out to not only discover the truth, but hopefully put those damned gryphon back in that damned box. And you thought seagull poop on your car is bad…

By the time you get to the game’s fifth episode — a portion of which Spark Unlimited let us play at EIEIO 2008 — things are getting more than a little out of hand. Hit the jump to find out just how crazy rampaging werewolves can get.


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