For anyone interested in imaginative and stylish gameplay experiences, Australia-based Blue Tongue’s De Blob should be on your radar. In what can best be described as a mixture of Tony Hawk Pro Skater’s “Graffiti” mode and Mercury Meltdown’s color-blending mechanic, De Blob is one of those games that immediately grabs your attention with its unique style and look.
You control an adorable little anthropomorphic blob of goo who must re-paint a world turned black and white by the evil and oppressive INKT Corporation. Across 10 stages, you’ll complete various assigned missions and time trials which ultimately result in a world of vibrant colors and happiness. And isn’t that all we really want?
Last month when I first saw a demo of the game running on the Wii (it will be coming to the Nintendo DS, as well) , I was immediately impressed by the game’s style and direction. In what’s clearly a departure from what appears to be a crowded sea of disappointing, forced shovelware, De Blob stood out as an inventive and endearing addition to the Wii’s library. I finally had a chance to get my hands on the game at THQ’s Gamer’s Day, and I’m pretty pleased with how it’s coming along.
More after the jump.
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