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Each week Jeff Engel and Geoff Brooks contribute Counting Rupees, a column on the business behind gaming:

Earlier this week, Next Generation published a list of the top 100 selling games of last year. Some sites used the list as an opportunity to analyze the impact of review scores on video games, or to alternately lament or exalt the state of gamers’ sophistication, but I’d like to address one of the more perennial issues of the gaming community: Whether artistic and financial success are ultimately incompatible in this industry.

This isn’t a new debate for most of us. The conventional wisdom is that, with few exceptions, the market rewards the common denominator: Cheap, quick, and easy games will beat sophisticated titles any day of the week and twice on Sunday. You can see variations on this theme throughout the gaming media; the notion that indie games can’t make money, that gamers are violence- and sex-obsessed children, that stories and ideas just don’t matter. Yet I’d argue that this conventional wisdom is wrong, and getting more so by the day.

Continue reading Counting Rupees: Selling out without selling out

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