Ever since it was released on the PS2 back in 2006, gaming journalists have ranted that Okami is the closest one can get to a 3D Zelda game on a non-Nintendo console. Two years later, the comparisons between that huge Nintendo franchise and the "underdog" original Capcom I.P. (awesomely clever pun intended) still haven’t let up, in no small part due to the fact that every Legend of Zelda game released since 2006 has "borrowed" from Okami in some way. The protagonist in Twilight Princess is a wolf, ridden by a wise cracking, anthropomorphic animal weirdo (just like in Okami) and Phantom Hourglass features the ability to cut grass, hookshot, and kill enemies via on-screen scribbling (just like in Okami).

As compelling as these similarities may be, the real reason the gaming press can’t stop ranting about Okami and its Zelda-like qualities is because we can’t believe more of you didn’t buy it. The game sold like crap on the PS2. Now that Okami has been ported to the Wii, is it likely to finally move some units? Do the Wii-enabled motion and pointer controls improve the game, or damage it? Most importantly, does the game even deserve all the hype it’s gotten over the past two years?

Hit the jump to find out.


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