For me, the one of the biggest gaming disappointments of 2007 was the four-player monster killing romp, Monster Madness: Battle of Suburbia. The Xbox 360 title was clearly influenced by one of my favorite 16-bit titles, LucasArts’ Zombies Ate My Neighbors, but was missing one key element — fun. Battle for Suburbia had all of the right ingredients for a good time — an interesting art style, cooperative play, wide weapon variety — but was unfortunately marred by a mind-bendingly poor control scheme.

In the PlayStation 3 port of the title, Monster Madness: Grave Danger, more has changed than is evidenced by these screens. The development of Grave Danger has been handled by a completely new development team, Psyonix Studios, who have reworked the core gameplay found in Artificial Studios’ original title. And thank God someone has given the title a second chance, because the promise of a formidable successor to LucasArts’ classic may finally be fulfilled. 

Because the original game left such a bad taste in my mouth, I was hesitant to pick up a controller at New York Comic Con to give Grave Danger a go. But I like you guys, and I took the dive. Surprisingly, Monster Madness: Grave Danger is … not bad at all! Details after the jump. 


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