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If you were hoping that Sega was going to use its current Gamers Day event to show off the “unleashed” half of Sonic Unleashed, you’ll be disappointed to learn that the speedy blue hedgehog is still very much “leashed” … even after breaking out of his cage some months back. Despite being unwilling to sway from its rigid marketing schedule and share what we’re assuming is going to be the game’s key selling point - the nighttime (and “unleashed” werewolf Sonic we presume) half - Sega does want us to reconsider a traditional Sonic game working in 3D. That would be the daytime half.

The presentation began with an explanation that, although the game is being developed by Sonic Team - the very same development team that delivered the universally panned next-gen Sonic the Hedgehog in 2006 - it is in fact a different team that “didn’t work on the last one.” Apparently the game’s lead designer, Yoshihisa Hashimoto, “understands well where the failings were there.” If you find it comforting that Sega’s owning up for the previous title’s shortcomings, you’re not alone but we’re a long way from being sold on the latest outing.
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Continue reading Sonic Unleashed impressions: all Sonic, no Unleashed

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