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When we last saw Clint Hocking, creative director at Ubisoft Montreal, he was making a last minute stop at PAX to show off Far Cry 2. The visibly tired Hocking took us on a tour of the new game’s exotic environment, the African Serengeti - exoticism being the game’s major connection to the original. A couple weeks ago at Ubisoft’s Ubidays event in San Francisco, Hocking was there again, but in a smaller room (decorated in an African theme) surrounded by journalists actually playing the game.

“It’s 50 square kilometers, an open world,” he says. We’d heard the same thing previously, as far back as PAX. The game had always been ambitious; now, it was running quite smoothly right in front of us, on an Xbox 360. So, how close are they to reaching that goal of being an entirely open world shooter? From what I could tell in this very limited demo, pretty close.
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Continue reading Joystiq hands-on: Far Cry 2

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