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Editor’s note: Former Joystiq writer (and now, former GameTap writer) Jared Rea suddenly found himself in possession of his writeup of Tom Clancy’s H.A.W.X. with no audience to read it. That’s where you come in …


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No, Tom Clancy isn’t making a squad-based, tactical skateboarding simulation. Ubisoft is merely flexing their branding muscle and christening their new air combat series in his name. Ah, Air Combat. From meager beginnings came a lucrative franchise for rival publisher Namco-Bandai as their Ace Combat series of dramatic flight sims have since become the only available option for maverick gamers. Where Namco has found a niche with their anime inspired theatrics and pop-star plastered jets, Ubisoft is hoping to bring a bit of seriousness back to blowing stuff up.

Our single mission demo of H.A.W.X. took place over Rio De Janeiro and a realistically mapped one at that. The entire game is set to feature real world locations created with actual satellite data, which means that - from the cities to the mountains - it’s as close to the real deal as you can get. As an added touch, the mission began with a fly-by of the famous Christ the Redeemer statue, which we left alone in fear of bad karma. And the Lord sayeth unto us, “Negative, Ghost Rider. The Pattern is full.” Being a Tom Clancy title, H.A.W.X. takes place in the not-too-distant future and in the same world as other lineage titles, most notably the Ghost Recon series. One missions actually recreates a level from GRAW 2, putting you in the air supporting the troops on the ground. Meta.
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Continue reading Joystiq hands-on: H.A.W.X.

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