Filed under: Microsoft Xbox 360, Strategy

After all this time we finally got to touch Halo Wars and … it was good. There’s visual polishing to be done, but the user interface (UI) is as intuitive as developer Ensemble Studios has been hyping since (what feels like) the time of the Forerunners. This is an RTS game clearly made for a console first.
The UI is incredibly intuitive. Left analog moves the camera, right analog zooms, A selects, X is the move/attack button and Y activates special moves. If you’ve played other RTS games ported to the Xbox 360, this is a very different experience.
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Continue reading Joystiq E3 hands-on: Halo Wars (Xbox 360)
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