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A few things. First, I love the Silent Hill series. Second, E3 really isn’t the venue for demoing a Silent Hill game. Even in Konami’s relatively quiet meeting room, it was impossible to hear any dialogue or music in Silent Hill: Homecoming — headphones were available, but they were broken … grrr. Considering that the soundscape of any given Silent Hill game is responsible for half of the atmosphere (arguably more), it makes it hard to judge how the game feels. So, you’ll just have to settle for a look at how the game plays.

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Continue reading Joystiq E3 hands-on: Silent Hill: Homecoming

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