Filed under: Features, Sony PlayStation 3, Microsoft Xbox 360, First Person Shooters

This hands-on report is based on the Xbox 360 version of the game, though the developers assure us that the PS3 version will be nearly totally identical.
While I might not be the biggest Bond fan, and only watched Casino Royale because the Blu-ray came free with my PS3, Quantum of Solace was probably the most interesting game in Activision’s Leipzig lineup. Going in with very few expectations and, to be honest, tiny interest in the title, I was impressed and intrigued with what I saw. It’s simple to dismiss QoS as just another licensed movie game that’ll inevitably suck, but that’s certainly not the case here.
The first section of the game that I played was set in the sewers of Sienna, where I’m chasing someone (the developers weren’t allowed to say who). The first thing you notice about the game is that the environments are gorgeous. For the most part these have been lovingly recreated from reference pics taken on the set of the motion picture, so they’ll look identical to the film. As a result they’re incredibly detailed and, in parts, colorful.
The controls are both solid and fluid (if that’s even possible!), leaving you to worry about what’s going on on-screen, and not in your hands. Thanks to various set pieces throughout the level, you feel like you’re interacting with the environment, rather than restricted by it. Everything feels a tiny less static and rigid when you’re jumping over railings, falling through rotting wood and clambering over mounds of earth. Even if they’re sometimes scripted.
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Continue reading Joystiq hands-on: Quantum of Solace
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