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It’s no secret: You love Geometry Wars 2, we love Geometry Wars 2, everybody adores it. We recently talked with Bizarre Creation’s Stephen Cakebread, Senior Coder, and Craig Howard, Games Manager, to find out how they crafted the game that won our hearts.

It would seem to the layman that, with as popular as Geometry Wars was, a sequel would be pretty simple to crap out. Why wait so long?

Howard: Because the first one was so well received, it would have cheapened the game if we just knocked something out and not given it a lot of thought. We wanted something to make sure it was something we’d be really proud of.

Cakebread: Our inital plan was to get it our a year later and then the plan was to ship it when Gotham 4 shipped and that didn’t work out either. It really was a case that we weren’t going to ship it until we were ready to ship it. It might seem silly, but it took us quite a while to figure out a graphical style that still looked like the original. One of our big things was when people came to our stations we wanted them to say “Oh, is that a sequel to Geometry Wars?” rather than “Is that Geometry Wars?” It took us quite a while to come up with something that really worked. We tried some mad stuff.

Like what?:

Howard: What didn’t we do? [laughs]

Gallery: Geometry Wars: Retro Evolved 2

Continue reading Joystiq Interview: A Bizarre interview about Geometry Wars 2

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