Archive for the “Portable Game "DS & PSP"” Category

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Microsoft’s Chris Satchell just announced that XNA Game Studios games can also be made for Zune. He showed off a brief demo of Zauri - a topdown shooter. XNA Zune games can also support custom soundtracks (this is an MP3 player after all). Satchell promises that you’ll be able to take games from Windows, to Xbox, to Zune. No word on the availability of this functionality on Zunes; more as we know it.

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In what is destined to become the most interesting metaphor used at GDC this year, iQ212 founder Rick Marazzani noted that Tetris is “the Slim Jim of video games.” The proclamation came during a lecture entitled “Tetris: Best/Worst Mobile Game Ever,” in which Marazzani analyzed the success of Tetris on mobile platforms. Slim Jims — much like Tetris – are “brandable,” descriptive, and easy to consume, all of which are very important factors for mobile games meat snacks to succeed. Marazzani contends, however, that Tetris would not succeed if it had been invented in today’s market. The primary reason for this is that Tetris isn’t winnable, which is apparently a requirement for mobile users. To the best of our knowledge, Slim Jim’s aren’t winnable either, so the metaphor stands the test.

Most of it makes some amount of (meat-related) sense, but we’d take exception to the idea that a game must have a win condition to be successful (several lecture attendees pointed out games like Bejeweled and Lumines, for example).

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It used to be that just getting a high score was the be all and end all of game accomplishments. More recently, amassing Achievement points became the all-consuming passion of gamers. Now even that seems passé as a new Japanese cell phone game rewards played with real, raw fish delivered right to their door.

Ippon Zuri (”pole-and-line fishing” in English) lets DoCoMo users in Japan’s Fukuoka area set bait, cast their lines and wait for the virtual fish to bite. When they do, a slot machine game appears and, if all three numbers match up, the fish is caught and, as Pink Tentacle describes it, “a message is then relayed to the wholesaler, who picks up the real-world equivalent from the local seafood market and delivers it, whole and raw, to the player’s doorstep.” Kind of reminds us of Activision’s Atari 2600 badge program, except updated for the new millennium … and with raw fish!

We think this is a great idea, and can’t wait for the concept to be applied across the gaming world. Win a real trophy for success at virtual sports games! Win real cash for success at virtual game shows! Win a real disembodied skull for success at a first-person shooter! Er … scratch that last one.

[Via BB Gadgets]

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A recent Ziff-Davis survey - distributed amongst subscribers to their 1UP, EGM, and Games for Windows Magazine brands - asked “If Microsoft came out with a portable gaming device (similar to PSP, Nintendo DS/Lite, etc.), how likely are you to purchase the device?” Answers are comprised of the typical survey stuff, Very Likely to Not at All Likely with a Don’t Know thrown in for the more indecisive gamers out there.

While rumblings concerning the long-rumored Xboy have been plenty scarce of late, Shane Kim did address it during a Q&A at the D.I.C.E. seminar held earlier this month. As reported by Gamasutra, he said, “Never say never … Launching a portable device is like launching a Zune, launching another Xbox 360… we have a ways to go [to compete effectively in the music space]… Zune is not just about the device, it’s about the service as well.”

Considering that he sure didn’t seem eager to say “enn oh” the idea that Redmond is soliciting consumer interest in such a device is far from surprising. However, if they’re still at the whole “Does anyone want this thing?” phase, it would be quite some time before any of us got our mitts on an honest-ta-gawd Xboy.

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[Thanks, Matt & Jonas]

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Update: EA let us know that only the DS game will be called “Spore Creatures.” The mobile version keeps the simple “Spore” handle.

Spore Creatures for mobile phones is launching with the rest of the Spores on September 7. I figured that this Spore had no chance of infecting me. But after recently playing, I was impressed and surprised by its quality. The graphics — and even its concept — would be at home on a DS or Game Boy.

Like Spore on the DS, the mobile version of the game doesn’t even try include everything from the PC version. Spore for phones centers on the Cell Phase of the game. You use the phone’s joystick to steer the creature through a slurry of suspended protein and other early life forms, eating objects and avoiding enemies.

But like the other versions of Spore, you’ll regularly use a creature editor to upgrade the character. While the body part choices are also scaled down, there’s enough variety to make the creature your own. Certain parts, like a dangling lure, affect how other organisms behave. That lure attracts food to you, for example. Or you could add a shell for personal defense; hit a button, and hide inside for temporary invulnerability.
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Continue reading Joystiq Impressions: Spore (Mobile)

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Thatgamecompany’s flOw is finally floating from the PS3 over to the Playstation Portable, CVG reports. The PSN title (which started out as a graduate thesis) will soon be available for purchase and download from the PC-based Playstation Store, where it can be beamed to the PSP for on-the-go underwater trippy creature-eating… stuff.

According to CVG, the PSP version will likely remain largely unchanged from the PS3 original. Though no release date was given, CVG speculates that flOw may appear alongside today’s scheduled PSN update. We can’t confirm, but that would be neat.

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LeapFrog deserves serious props for recognizing that video games can play an important role in a child’s development of motor skills and critical thinking. Its Leapster portable system has been in the market for several years, and now LeapFrog is leaping ahead with both a web-connected upgrade to the portable, and a new model intended for older children.

Aimed at children ages 4-8, the Leapster2 appears to be largely a cosmetic upgrade to the original, but will include internet connectivity that will allow parents to monitor what games their kids have been playing, and track their growing expertise. New to the line, the Didj is aimed at children ages 6-10, and features a sleeker aesthetic, with a 3.2 inch screen and the same progress monitoring features as the Leapster2. The system will also allow its young users to personalize the look of each game, with custom avatars and backgrounds.

Both systems will be available summer 2008, with the Leapster2 priced at $69.99, and the Didj at $89.99 USD.

[Via Engadget]

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Apple recently filed to extend its trademark to include gaming-related devices, Trademork reports. This is the most recent story in a long line of rumors and speculation, all suggesting that Apple may be entering the games market sometime in the near future.

The revised trademark will associate “Apple” with a number of gaming-related categories, including “hand-held units for playing video games”, and “stand alone video game machines”. Of interest here is the specificity of these categories; the iPod may be a device which allows game playing, but it is arguably not a device “for” playing games, leading us to believe the trademark extension may reference an entirely new product dedicated to gaming.

On a possibly related note, Apple posted a job listing in September of last year for a “Game Producer/Designer.” The position may be related to game development on the iPod series, however, and not to any new product.

[Via Engadget]

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It took quite a bit of finagling, but the devs over at Drunken Coders have finally ported Quake II to the Nintendo DS. The homebrewed version contains the entire single-player game, and retains a number of fancy features like dynamic lighting, particle support, and a full ARM7 sound effects system.

According to the devs, creating Quake2DS was quite the audacious task, as the original Quake II had memory requirements that far exceeded the DS’s limitations. As a result, the port will only run on flash carts with RAM expansions. Those willing to give it a go will find relevant instructions and files on the port’s website.

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After giggling off yesterday’s Gizmondo teaser site for all its “the legend is reborn” and “exciting psychic worlds” posturing, we’ve now discovered that the spectacularly unsuccessful gadget will get to enjoy the last laugh. The menacing, synthesized cackling you hear originates from the halls of UK electronics design firm Plextek, which has confirmed to Eurogamer that the Gizmondo is indeed coming back.

Though “it will be a while” before the handheld system returns in some form, Plextek technical director Ian Murphy insists that “the product has been recovered from the liquidators and [Plextek is] bringing it back to market.” Former Gizmondo exec and Ferrari killer Stefan Eriksson won’t be along for the ride this time, but company founder Carl Freer is reportedly on board. He was recently quoted by a Swedish journalist as saying, “I’m going to resurrect Gizmondo.” In the same interview, Freer saw the device’s second coming happening as soon as May 2008.

Perhaps consumer applause will be a bit more rapturous this time.

Read - Carl Freer interview
Read - Engadget summary
Read - Eurogamer confirmation

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