Archive for the “Xbox360” Category

The many new Atelier Rorona screenshots in our gallery seem to encapsulate the whole of the experience: battling in the field, creating new items and materials in your alchemy shop, and being somewhat embarrassed repeatedly in conversations.

JoystiqAtelier Rorona screenshots from NIS’s alchemy shop originally appeared on Joystiq on Wed, 28 Jul 2010 03:00:00 EST. Please see our terms for use of feeds.

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Those planning on signing up for the Wii version of EA’s FIFA 11 will find an exclusive game mode in the package: street soccer. It takes players to the streets of major cities around the world for less official games of footy, in places like Brazil, France and London. The mode will allow players to “use the wall to jump past defenders or bank passes to teammates” and select from a set of different match types, like First to Score, Tug of War and Timed games.

Not only that, but there will be a host of modifiers to choose from — things like elevated nets, wall goals and even shrunken nets — to mix things up further. Players can also select a specific arcade mode within street soccer, which adds a power meter that can be used to “blast shots, ignite a speed burst or send shockwaves over your opponents.” It kinda sounds a lot like FIFA Jam, to be honest.

FIFA 11 launches on the Nintendo Wii, Xbox 360, PS3 and PC on October 4. Feel free to breakaway into our gallery below for some new screens, fresh off the bench.

Gallery: FIFA 11 (Wii)

JoystiqFIFA 11 for Wii to include street soccer mode originally appeared on Joystiq on Wed, 28 Jul 2010 02:00:00 EST. Please see our terms for use of feeds.

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Who states developer diaries have to give behind-the-scenes looks at specific games? Hothead’s latest dev diary simply focuses on the rarely reached art of making games funny. Apparently, it’s a tricky blend of timing, creativity and John Ritter-fronted late ’70s sitcoms.

Continue reading Hothead Games dev diary is good for a laugh

JoystiqHothead Games dev diary is good for a laugh originally appeared on Joystiq on Wed, 28 Jul 2010 01:00:00 EST. Please see our terms for use of feeds.

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Ubisoft has released a short teaser for the upcoming live-action short film based on Ghost Recon: Future Soldier (not to be confused with the live-action trailer for the game that released earlier this year). Entitled Ghost Recon: Alpha, it appears the short will focus primarily on soldiers murdering people in precise, futuristic ways.

The film, created by the same team behind the Oscar-winning Logorama, is set to debut in 2011, presumably sometime close to the launch of Ghost Recon: Future Soldier.

Continue reading Ghost Recon: Future Soldier short film teaser uncloaked

JoystiqGhost Recon: Future Soldier short film teaser uncloaked originally appeared on Joystiq on Wed, 28 Jul 2010 00:00:00 EST. Please see our terms for use of feeds.

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Surely there are those within the Joystiq Biomass with the ability, locality or sheer resourcefulness to be in Japan from July 30 through August 1 to play test Metal Gear Arcade. This post is for you. Konami is staging location tests of the 3D, head-tracking, coin-operated Metal Gear Online adaptation at two gaming centers for those days only: Adores Shibuya (in, you guessed it, Shibuya) and Round One in Kahoku, Ishikawa Prefecture, about four hours west of Tokyo by train.

Those who make the trek (or are lucky enough to live nearby) will not only be rewarded with the opportunity to play the game and a newly implemented Mission Mode, but will receive 2,000 Reward Points that can be used towards unlocks in Metal Gear Online. All that and the chance to say you traveled 8,000-odd miles to play an arcade game. Yeah … best to keep that accomplishment to yourself.

JoystiqPlay Metal Gear Arcade for three days … in Japan originally appeared on Joystiq on Tue, 27 Jul 2010 23:00:00 EST. Please see our terms for use of feeds.

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New York City playwright Leegrid Stevens, working with the Theater for New City and manager Danielle Karliner, will debut a new play titled “The Dudleys!” this August at the Joyce and Seward Johnson Theater. “What in the world does this have to do with games?” you might be asking your personal. First and foremost, it’s straight up weird that you’re talking to a computer. More importantly, though, “The Dudleys” is a play about the thoughts and memories of a young man, conveyed through “a malfunctioning 8-bit video game.” You see the connection now?

Apparently, the play will feature chiptune music created on Ataris, GameBoys, and Commodore 64s, and 8-bit art will back up the actors. More specifically, the play aims to juxtapose “the two dimensional side-scrolling world of fun and happy endings up against the confusion and aimlessness of real life.” Well then! If you’re interested in snagging tickets, they’re available on the internet for $15.

JoystiqNYC play ‘The Dudleys’ features chiptune music and 8-bit art originally appeared on Joystiq on Tue, 27 Jul 2010 22:00:00 EST. Please see our terms for use of feeds.

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You know that swear jar you’ve been filling with money over the last week? Smash it. As it turns out, you won’t need to keep saving until the release of Rockstar’s planned three-book set for $450 — the book’s publisher, Distributed Art Publishers, has decided to cancel the project.

Speaking with Wired, book editor Eva Prinz revealed that, though the unbelievably expensive art books are no longer being worked on, a “completely new project about the British videogame developer” is already underway. The contents of the new project have yet to be announced, but we’re really hoping that the new items don’t receive a similar price point — there’s no way we could repair this swear jar!

Joystiq$450 Rockstar book trilogy canned, different project planned originally appeared on Joystiq on Tue, 27 Jul 2010 21:00:00 EST. Please see our terms for use of feeds.

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Adorably disturbing (rainbow vomit!) puzzler Critter Crunch is now free for PS+ users. Even if you don’t have PS+, it’s still worth grabbing this game at $6.99. Also, on the opposite end of the cuteness spectrum, the brutal Kane & Lynch 2: Dog Days demo is now public.

Check out the full update after the break.

Choose your platform to view the corresponding release list:

(Note: Continue past the break to view both release lists.)

Continue reading PSN Tuesday: Critter Crunch free on PS+, Kane and Lynch 2 public demo

JoystiqPSN Tuesday: Critter Crunch free on PS+, Kane and Lynch 2 public demo originally appeared on Joystiq on Tue, 27 Jul 2010 20:05:00 EST. Please see our terms for use of feeds.

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The recently teased free content expansion for Star Trek Online, titled “Season Two: Ancient Enemies,” launched earlier today, bringing with it an increased level and rank cap, new ships and missions, a series of new episodes specifically geared towards the Klingon faction, and more. As with the last STO season, the new stuff doesn’t stop coming after today’s update — five new “episodes” (aka missions) will debut every week starting in August. Click past the jump to see all the new features present in the update.

If you’re intrigued by Cryptic’s habit of giving away its expansions and you’ve yet to invest in Star Trek Online, the studio’s made it that much easier for you to do so by lowering the price of the game to $20. Why, with all the money you’d be saving, you’d certainly be doing an enviable amount of prospering. Though, we’re not sure what the secret to “living long” is. Fish oil? We bet it has something to do with fish oil.

Continue reading Star Trek Online Season Two begins, price lowered to $20

JoystiqStar Trek Online Season Two begins, price lowered to $20 originally appeared on Joystiq on Tue, 27 Jul 2010 20:00:00 EST. Please see our terms for use of feeds.

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Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we’re giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Sjoerd De Jong, Project Lead at Teotl Studios, about how his team has spent one-and-a-half years polishing The Ball.



Joystiq: How did you or your company get started?

Sjoerd De Jong, Teotl Studios: Our game started out as a mod for Unreal Tournament 3, and was originally made for Epic Games’ Make Something Unreal contest. Our first version was released in May 2008, and it was received so well (double first place in the first round of the contest), that we decided to carry on. We continued working on our project and we regularly released new versions all the way until the end of the contest, one-and-a-half years later. By the end of the contest The Ball had secured five first places, and won the second place in the Grand Finals. That gave us the confidence to quit our day time jobs, and start up our own small game development studio: Teotl Studios. We used the money we won throughout the contest to fund our company, and we have recently also been awarded a government grant. We are very happy with that, it has given us some financial stability and allowed us to get this far with no publisher or investor breathing down our necks.

Continue reading The Joystiq Indie Pitch: The Ball

JoystiqThe Joystiq Indie Pitch: The Ball originally appeared on Joystiq on Tue, 27 Jul 2010 19:30:00 EST. Please see our terms for use of feeds.

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